Tuesday, 10 October 2017

5 postmodern elements of 'Kill Bill: Vol 1'

Kill Bill a two part series written and directed by Quentin Tarantino and the first part released in 2003. Tarantino is known for his beyond unconventional style of film making, which always leads to an interesting result. No matter if you enjoy his films or not you must appreciate the distant break from conventions to produce something different to what everyone is used to seeing. These are the 5 ways in which Kill Bill can be classed as postmodern.
  1.  The most notable characteristic of this film that I would class as postmodern is how it doesn't solely follow the rules of one genre. On the face it is a Samurai film, with elements of Westerns, actual anime scenes, black and white samurai scenes, and what seems like a dark horror at other points. This is something that has gone beyond the conventions of writing a story that pertains to a specific genre. This is why many people class this film as 'pastiche'.
  2. The purposeful breaks from reality are another aspect of this film that could be classed as postmodern. Whether or not the viewer perceives this as a good aspect of the film it is definitely something that would be considered unconventional and doesn't abide by the norms of film making. Throughout the first part of the story it seems very much grounded in reality. Whilst a very sick and twisted reality it still draws you in and seems believable. It is only when you get to the final few fight scenes and the characters start 'levitating' in the samurai fights. Clearly this is something that takes from classic samurai films but as a viewer it also breaks the reality of the film which some people may not appreciate.
  3. Another aspect which could be classed as postmodern is the over the top violence and gore. Whilst a lot of it is not realistic at all it's safe to say that the sheer extremities of the violence and gore goes beyond the norm of most films, apart from gore thrillers such as the 'Saw' series. So for a normal action film this goes beyond the pale. At times it's often unrealistic and overly exaggerated, with people getting limbs and heads cleanly chopped off throughout the film.
  4. The choice of music in this film can be considered bizarre, but it's obvious Tarantino knew exactly what he was doing. He hired RZA from the Wu Tang Clan to mostly organise and orchestrate the soundtrack. Their collaboration together for non diegetic sounds leads to a bizarre dystopian feel, where the music obviously isn't fitting to the moment, such as a western sounding tune in a samurai fight scene, but because it is like this the whole way through it seems to fit.
  5. The non linear narrative is yet another aspect that would be considered postmodern as it strays away from the conventional norms of story telling. There are few films that risk doing this as often it doesn't work and just leads to confusion. However I think it is pieced together very well in this film and at no point was I confused about the timeline of the film. Except for the beginning two scenes, which is meant to leave the viewer confused and wondering what is happening and why it is happening, but it quickly makes sense as the film goes on.



Thursday, 5 October 2017

Toolkit - Maya - Emotional poses

Proud/Smug


Sad

                                                                        Relaxed


                                                                    Scared

Relieved





Thursday, 28 September 2017

Toolkit - Maya - Action Poses

We were tasked with creating 5 action poses with the 'Moom' model in Maya, using a real world reference. These are my 5 poses.

Runner


Yoga

Baseball





Skier

Fencing


Sunday, 9 July 2017

@Phil Fantastic Voyage Resubmission






Reflective Statement

I encountered many issues with this project so I will try to cover as many as possible. Firstly I wish I had set myself a more challenging idea to complete as the basis for my idea is quite simple in style and concept, part of this being the lack of intricate 3D models. This is a problem from my designs as none of my designs were complicated in maya, they were all basic shapes. Whereas I would really like to challenge myself in maya in the future as I feel I am very adept with the software. I hope on the next project I can set myself something that is way harder to achieve so that I can be more proud of what I have produced. Over the course of making this project I had many problems with my computer and had to replace components meaning I had to wait to be able to render. The issue with this is that once I had rendered and then exported from Premiere Pro there were issues I noticed with frame lag and issues with the toon outlines which had been a struggle for the whole process, but at this point I didn't have time to re render the majority of scenes. I should have found a better way to create outlines than converting toon outlines to polygons as this proved a struggle to get right and had issues with rendering. The next big problem I had was my decision to colour key out the background and replace with an animated matte background. The colour key wasn't as good as I expected and you can still see pixelated areas of colour where it didn't fully key it. Overall I felt I managed time fairly well with this project but didn't take into account unexpected occurences such as issues with my computer. However I did feel that I achieved the style of video that I hoped to. If I'd had more time I would have re-rendered some of the shots and spent more time on the sound design. Despite all of this I feel like I have learnt a lot in creating this animation by encountering problems and overcoming them.

Wednesday, 10 May 2017

Toolkit Maya - Pre-Viz 1: Camera part 8 - Coverage

Toolkit Maya - Animation 1: Toadstool squash & stretch

Toolkit Maya - Animation 1: Chain - Secondary action & overlap

Toolkit Maya - Animation 1: Pendulum swing - Settle and rest

Toolkit Maya - Animation 1: The bouncing ball Part 1 - on the spot

Toolkit Maya - Animation 1 - Arm anticipation and follow through

Maya Toolkit - Animation 1: Felix jnr rig - Walk cycle

Maya Toolkit - In lesson activity - Camera rig

Maya Toolkit - Intro to Previz: Camera part 2 - pan shot

Toolkit Maya - Networks (Double sided shader)