Showing posts with label Arnold. Show all posts
Showing posts with label Arnold. Show all posts

Friday, 18 May 2018

Toolkit - Arnold Lighting & Rendering Tutorials

Part 11: Surface Shaders
Part 13: Geometry Override Sets
Part 14: Physical Sky Light
Part 16: Mesh Lights
Part 17: Ambient Occlusion





Part 24: Stand Ins (Proxies)








Part 25: Motion Blur

Thursday, 19 October 2017

Arnold Surface Shader Testing

Today I experimented using the Arnold renderer in Maya 2018 as well as the shaders that come along with it.