Showing posts with label Maya Toolkit. Show all posts
Showing posts with label Maya Toolkit. Show all posts
Tuesday, 26 June 2018
Friday, 22 June 2018
@Alan Toolkit 2 - Pipeline 1: Skinning - Creating a Ribbon Spline (Issue with skin binding)
I have an issue where I can't select the aim_up_loc in the viewport only through outliner, and I don't seem to be able to bind when I select it in the outliner. I can't select them at all which means I can't bind it to the curve but I managed to bind it to the ribbon so this problem only occurred after that.
Friday, 18 May 2018
Toolkit - Arnold Lighting & Rendering Tutorials
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| Part 11: Surface Shaders |
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| Part 13: Geometry Override Sets |

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| Part 14: Physical Sky Light |
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| Part 16: Mesh Lights |
| Part 17: Ambient Occlusion |
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| Part 24: Stand Ins (Proxies) |
Part 25: Motion Blur
Thursday, 17 May 2018
Wednesday, 16 May 2018
Toolkit 2 - Pipeline 1: Body Modelling - Parts 1 to 4
This is my progress so far with body modelling. I still need to go back onto the legs and smooth out a lot of detail.
Friday, 23 March 2018
Thursday, 15 March 2018
Animation - Maya Facial rig - Expression Change
From an in class tutorial from Alan on how to do realistic facial expressions.
Friday, 19 January 2018
Mudbox - Ornamental Bowl
This is the bowl I designed in mudbox using stamp tool and stencils. I haven't been able to do any renders or apply textures yet as having issues with arnold plugin. Will update this post when the problem has been solved.
Wednesday, 1 November 2017
Friday, 27 October 2017
Thursday, 19 October 2017
Arnold Surface Shader Testing
Today I experimented using the Arnold renderer in Maya 2018 as well as the shaders that come along with it.
Thursday, 5 October 2017
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