Thursday 7 February 2019

Major Project: 3D Character Remake Progress

Since deciding to abandon my last attempt at a character in maya, I have made good progress with the new model. I changed the model a bit, created UV maps again and have now finished skinning the body, ready to start creating controls for the rig. This time round the skinning has gone a lot better and looks much nicer, likely due to a different rig and the project being more organised and cleaner.





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