Friday 29 March 2019

Major Project: Character Renders

I have been experimenting with subsurface scattering and specular settings for character textures and think they are looking nice, my only worry is that the addition of SSS will up the render times by a considerable amount.




1 comment:

  1. Nice, Jack! Looking increasingly polished and appealing - though I think the inside of the mouth needs to go darker still, because by doing so, I think you'll give more definition and readability to the face and expressions? What do you think?

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