I'm looking at that big flat expanse on the building on the right and thinking, 'Where's the Nevelson-ness?' - Nevelson's work is absolutely characterised by a sort of 'complexity of surface' - a sense of fragments combining - can't you consider 'cladding' your assets with patches of raised textural elements?
I'm looking at that big flat expanse on the building on the right and thinking, 'Where's the Nevelson-ness?' - Nevelson's work is absolutely characterised by a sort of 'complexity of surface' - a sense of fragments combining - can't you consider 'cladding' your assets with patches of raised textural elements?
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