Wednesday 5 December 2018

Minor Project: Character Leg Skinning @Alan

I've added weights to the leg for the hip, knee, ankle and foot ball joints. I know for sure I'm going to have to use the pose editor to fix the issues in the back of the leg when bending back as I don't think it is fixable with just the paint weights tool. Another issue I'm unsure about is that the joints orient on different axis despite all going in the same axis relative to the world. I'm not sure if this is a problem from the way in which i created the joints or if it is not an issue at all.
 
Knee Joint:
Bend forward - Y, -20
Bend back - Y, 20

Ankle Joint:
Bend down - X, 20
Bend up - X, -15

Foot Ball Joint:
Bend down - Z, -40
Bend up - Z, 20





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