Wednesday, 30 January 2019
Maya Class - Animating Moom Progress
My line for animating is 17) Are those people over there looking at me funny?
Wednesday, 16 January 2019
The Ugly Youngling - Concept Art
I hoped to include this bit of concept art with my minor project submission but it wasn't good enough to upload at the time. This is a shot from the film in which the village is being introduced.
This is the main colours and look I am going for with this project. Lots of bright saturated colours and hard shadow edges, on an overall brown/saturated green background.
This is the main colours and look I am going for with this project. Lots of bright saturated colours and hard shadow edges, on an overall brown/saturated green background.
Saturday, 12 January 2019
Minor Project: Reflective Statement
While I made a lot of progress with my short film over the course of this project, I still think I could have achieved a lot more and there are many things I should have spent more time on. There are bits of concept art that aren't quite finished and other bits of work that aren't ready to show so I missed out on a lot of things I could include in this submission. However the progress I made with the overall scope of the project was good, and I now have a much clearer idea of my project than previously.
With the work done in Maya I found that all processes took me longer than I thought they would, as there was a lot of going back and retrying different parts of it. Again, I should have spent more time and had more urgency with getting it done. I had the full body rig complete but there are issues with the legs. I'm hoping to either find a fix for it or if that's not possible I will likely start from creating the skeleton again or perhaps make some slight alterations to the geometry of the model beforehand. I want to have the characters be rigged well, so animating them won't be so tricky.
I hope to dedicate far more time to the major project, and will try to get onto the animation process as soon as possible, while not sacrificing quality. I also want to create a more interesting art of, and include far more content as there is a lot more that can be added. All of this means I will have to adopt a stricter schedule, as I am lagging behind for this stage of the project.
With the work done in Maya I found that all processes took me longer than I thought they would, as there was a lot of going back and retrying different parts of it. Again, I should have spent more time and had more urgency with getting it done. I had the full body rig complete but there are issues with the legs. I'm hoping to either find a fix for it or if that's not possible I will likely start from creating the skeleton again or perhaps make some slight alterations to the geometry of the model beforehand. I want to have the characters be rigged well, so animating them won't be so tricky.
I hope to dedicate far more time to the major project, and will try to get onto the animation process as soon as possible, while not sacrificing quality. I also want to create a more interesting art of, and include far more content as there is a lot more that can be added. All of this means I will have to adopt a stricter schedule, as I am lagging behind for this stage of the project.
Friday, 11 January 2019
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