Trying out various colours that I think would work with the aiToon shader in arnold. I also added a textured version into the character buildup renders.
Monday, 24 December 2018
Minor Project: Building Concept Art
I played around with perspectives a bit at the end to try get something that looks right, I'm most happy with the last one.
Minor Project: Roof Designs
I decided to go back a couple steps and spend more time thinking about roof designs for the houses. I'm pretty set on the shape of the main structure of the house.
Saturday, 22 December 2018
Tuesday, 18 December 2018
Minor Project: Corrective Blend Shapes Finished
Monday, 17 December 2018
Wednesday, 12 December 2018
Minor Project: Pose Editor Issues @Alan
I had a similar issue when using the pose editor on jpj. I start off creating a pose interpolator on frame 1 where all axis are set to 0. I then create a pose on the next keyframe but instead of weighting the new pose as 1 it instead weights it as 0.5. How I got around it with jpj was by using a different deformation order other than automatic, which didn't work in the same way. I'm not sure if it is an issue with my computer or copy of maya as I had the exact same issue before, but my version of maya has been updated to the latest so the issue isn't down to an old version. I wasn't able to make it into uni today but will be in tomorrow to try it on the computers in university, as I have a feeling that may be the problem, but at the moment I can't find any fixes for this issue online.
Monday, 10 December 2018
Minor Project: Skinning Adjustments
I've spent a lot of time trying to correct the skinning and think I've got it to a point where I can start using the pose editor. There isn't a whole lot of movement capability of the main body but I think this is fine as it is still capable of having as much movement as I would like out of it.
Minor Project: Improved Concept Art
I noticed a few issues with this bit of concept art and went back to fix them. I think it looks decent now but if anybody has any suggestions for how I could further improve on this, that would be appreciated.
Wednesday, 5 December 2018
Minor Project: Environment Concept Art rough Thumbnails
I wanted to create at least a couple bits of concept art to show off the environment, but was struggling to find a composition that works, so I tried compositions that are different to what I usually draw. These are very rough and all about just finding a good composition, if anyone has a suggestion on which they think looks best that would be appreciated.
Minor Project: Leg Skin Weights Finished
I think I've got the painted weights as good as I can get for the legs. There are still issues, mainly in the back of the leg which will have to be corrected using the pose editor.
Minor Project: Concept Art
I decided to take one of the shots from the animatic which I thought stood out, and turn it into concept art.
Minor Project: Character Leg Skinning @Alan
I've added weights to the leg for the hip, knee, ankle and foot ball joints. I know for sure I'm going to have to use the pose editor to fix the issues in the back of the leg when bending back as I don't think it is fixable with just the paint weights tool. Another issue I'm unsure about is that the joints orient on different axis despite all going in the same axis relative to the world. I'm not sure if this is a problem from the way in which i created the joints or if it is not an issue at all.
Knee Joint:
Bend forward - Y, -20
Bend back - Y, 20
Ankle Joint:
Bend down - X, 20
Bend up - X, -15
Foot Ball Joint:
Bend down - Z, -40
Bend up - Z, 20
Knee Joint:
Bend forward - Y, -20
Bend back - Y, 20
Ankle Joint:
Bend down - X, 20
Bend up - X, -15
Foot Ball Joint:
Bend down - Z, -40
Bend up - Z, 20
Tuesday, 4 December 2018
Minor Project: Creating A Ribbon Spine and Skeleton for Character
I am still yet to add IK handles to the arms, yet not sure if it is necessary for my skeleton. I also still need to connect up the ribbon spine to the rest of the skeleton which I hope to get completed tomorrow.
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